This search tool will allow you to search the database of cards for the Munchkin Collectible Card Game. You must select at least one card Set for your search. You may select multiple checkboxes in each section. You can search card Names, Abilities, Subtypes, Artists, and Colorists by typing in the word or name you want to search in the Keywords field. When you have set all the selections you want, click on the Search button.
Card results will appear below the search form, and will be show up to 50 cards per page. You may click on the card image or card name to view more details about the card.
If you want to make sure your Munchkin Collectible Card Game set is complete, print out these checklists and check 'em off as you find them!
Core 1 Card Checklist – Desolation of Blarg Checklist – Fashion Furious Checklist – Grave Danger Checklist
Warrior Mischief – Treachery
Gold Cost: 1
Ability:
Look through your deck and choose a Weapon card. Reveal it, move it to your hand, then shuffle your deck.
Set: Season 1 Core Number: 108 Rarity: U - Uncommon
Warrior Loot – Armor
Rank: 1
Ability:
Zap - Prevent 1 damage to target Hero. This is an interrupt.
Set: Season 1 Core Number: 94 Rarity: C - Common
Warrior Loot – Armor
Rank: 1
Ability:
Zap - Prevent 1 damage to target Hero. This is an interrupt.
Set: Season 1 Core Number: 96 Rarity: X - Special
Warrior Location
Ability:
When a Monster is squished, all Heroes take 1 gold.
Set: Season 1 Core Number: 93 Rarity: V - Very Rare
Warrior Hero
Life: 20
Ability:
Zap - Deal 1 damage to target Hero or Monster.
Set: Season 1 Core Number: 89 Rarity: H - Hero
Warrior Hero
Life: 20
Ability:
Zap - Deal 1 damage to target Hero or Monster.
Set: Season 1 Core Number: 90 Rarity: R - Rare
Warrior Hero
Life: 20
Ability:
Zap - Deal 1 damage to target Hero or Monster.
Set: Season 1 Core Number: 312 Rarity: H - Hero
Warrior Hero
Life: 20
Ability:
Zap - Deal 1 damage to target Hero or Monster.
Set: Season 1 Core Number: PROMO Rarity: P - Promo
Warrior Mischief – Treachery
Gold Cost: 1
Ability:
Play during a fight.
Target Weapon or Monster gains 2 power for this fight.
Set: Season 1 Core Number: 107 Rarity: C - Common
Warrior Mischief – Treachery
Gold Cost: 1
Ability:
Play during a fight.
Target Weapon or Monster gains 2 power for this fight.
Set: Season 1 Core Number: 109 Rarity: X - Special
Warrior Loot – Weapon
Rank: 2 Power: 1 Defense: 0
Ability:
If this is committed to a fight and the hired Monster is squished, Collect 1 (Take 1 token from the stockpile and place it on this card).
This gains 1 power for each token on it.
Set: Season 1 Core Number: 100 Rarity: R - Rare
Warrior Mischief – Treachery
Gold Cost: 2
Ability:
Each player gains 1 level (players' levels cannot be increased past 10).
Set: Season 1 Core Number: 110 Rarity: C - Common
Warrior Loot – Weapon
Rank: 0 Power: 1 Defense: 0
Ability:
When this deals damage, roll the die.
1–2: Squish this at the end of the fight.
3–6: The die roll has no effect.
Set: Season 1 Core Number: 99 Rarity: C - Common
Warrior Location
Ability:
When this comes into play, if there is a copy of this card in your discard pile, squish this.
All Weapons in play gain 1 power.
Set: Season 1 Core Number: 92 Rarity: R - Rare
Warrior Monster – Elemental
Gold Cost: 5 Power: 5 Life: 4
Ability:
Deal 1 damage to any target.
Set: Season 1 Core Number: 116 Rarity: C - Common
Warrior Monster
Gold Cost: 1 Power: 1 Life: 2
Ability:
If you overpaid for this, draw 1 card.
Set: Season 1 Core Number: 118 Rarity: C - Common
Warrior Monster
Gold Cost: 1 Power: 1 Life: 2
Ability:
If you overpaid for this, draw 1 card.
Set: Season 1 Core Number: 120 Rarity: X - Special
Warrior Monster
Gold Cost: 3 Power: 3 Life: 3
Ability:
While this is in your stash, each card named Hanz you hire gains 1 power.
Set: Season 1 Core Number: 121 Rarity: C - Common
Warrior Monster
Gold Cost: 1 Power: 1 Life: 2
Ability:
If you overpaid for this, it gains 1 power and 1 life for this fight.
Set: Season 1 Core Number: 119 Rarity: U - Uncommon
Warrior Loot – Weapon
Rank: 2 Power: 0 Defense: 1
Ability:
When you gain a level, Collect 1 (Take 1 token from the stockpile and place it on this card).
This gains 1 power for each token on it.
Set: Season 1 Core Number: 101 Rarity: C - Common
Warrior Monster – Dragon
Gold Cost: 2 Power: 2 Life: 3
Ability:
If you overpaid for this, it gains 2 power for this fight.
Set: Season 1 Core Number: 115 Rarity: C - Common
Warrior Location
Ability:
This comes into play zapped.
Reduce the gold cost of committed Monsters by 1 gold.
Set: Season 1 Core Number: 91 Rarity: C - Common
Warrior Monster
Gold Cost: 2 Power: X Life: 1
Ability:
For this fight, X equals the number of Weapons in your hoard.
Set: Season 1 Core Number: 122 Rarity: R - Rare
Warrior Ally
Gold Cost: 1 Life: 2
Ability:
If this is squished by a Monster in a fight, squish that Monster.
Set: Season 1 Core Number: 88 Rarity: U - Uncommon
Warrior Monster
Gold Cost: 0 Power: 1 Life: 1
Ability:
Hide 1 token from the stockpile in one of your fists. The defender must choose a fist. If the defender finds the token, move it to your Hero card. If not, move it to the defender's Hero card.
Set: Season 1 Core Number: 117 Rarity: C - Common
Warrior Loot – Trinket
Rank: 3
Ability:
When you squish a Monster in a fight, take 1 gold and deal 1 damage to target Hero.
Set: Season 1 Core Number: 97 Rarity: U - Uncommon
Warrior Loot – Armor
Rank: 2
Ability:
Use when a Monster deals damage to you.
Zap - Prevent 1 damage to your Hero and deal 1 damage to that Monster. This is an interrupt.
Set: Season 1 Core Number: 95 Rarity: U - Uncommon
Warrior Loot – Trinket
Rank: 2
Ability:
Zap - Unzap Weapon you control.
Set: Season 1 Core Number: 98 Rarity: U - Uncommon
Warrior Mischief – Treachery
Gold Cost: 4
Ability:
Deal 4 damage, divided any way you choose, between target hired Monster and its controller.
Set: Season 1 Core Number: 114 Rarity: C - Common
Warrior Mischief – Treachery
Gold Cost: 3
Ability:
Play when your Run Away marker shows "Run Away".
Squish all Loot. Then flip your Run Away marker to show "Limp Away".
Set: Season 1 Core Number: 113 Rarity: R - Rare
Warrior Mischief – Treachery
Gold Cost: 2
Ability:
Target opponent takes 1 damage for each Monster in their stash.
Set: Season 1 Core Number: 111 Rarity: C - Common
Warrior Loot – Weapon
Rank: 4 Power: 3 Defense: 3
Ability:
When this is committed to a fight and the hired Monster is squished, the attacker Spills 3 (Move 3 cards from the top of the deck to the discard pile).
Set: Season 1 Core Number: 104 Rarity: V - Very Rare
Warrior Monster
Gold Cost: 3 Power: 3 Life: 3
Ability:
This gains 2 power for each gold you overpay to hire this.
If you overpaid for this, squish this at the end of the fight.
Set: Season 1 Core Number: 123 Rarity: R - Rare
Warrior Mischief – Treachery
Gold Cost: 2
Ability:
Zap a Weapon you control - Deal damage equal to that Weapon's power to any target.
Set: Season 1 Core Number: 112 Rarity: C - Common
Warrior Loot – Weapon
Rank: 5 Power: 3 Defense: 3
Ability:
When this damages a Monster, you may take 2 damage to unzap this.
Set: Season 1 Core Number: 105 Rarity: X - Special
Warrior Loot – Weapon
Rank: 3 Power: 2 Defense: 3
Ability:
Zap your Hero - Deal 1 damage to target Ally.
Set: Season 1 Core Number: 102 Rarity: V - Very Rare
Warrior Mischief – Interrupt
Gold Cost: 1
Ability:
Play when you squish a Monster with a Weapon.
You heal 3.
Set: Season 1 Core Number: 106 Rarity: U - Uncommon
Warrior Loot – Weapon
Rank: 4 Power: 3 Defense: 3
Ability:
Smack (Zap this during your turn to deal 1 damage to target Hero or target stashed Monster.)
Set: Season 1 Core Number: 103 Rarity: C - Common