This search tool will allow you to search the database of cards for the Munchkin Collectible Card Game. You must select at least one card Set for your search. You may select multiple checkboxes in each section. You can search card Names, Abilities, Subtypes, Artists, and Colorists by typing in the word or name you want to search in the Keywords field. When you have set all the selections you want, click on the Search button.
Card results will appear below the search form, and will be show up to 50 cards per page. You may click on the card image or card name to view more details about the card.
If you want to make sure your Munchkin Collectible Card Game set is complete, print out these checklists and check 'em off as you find them!
Core 1 Card Checklist – Desolation of Blarg Checklist – Fashion Furious Checklist – Grave Danger Checklist
Thief Mischief – Treachery
Gold Cost: 2
Ability:
Play when checking for cheating.
Reduce the power of target Monster to 0 for this fight.
Set: Season 1 Core Number: 184 Rarity: C - Common
Thief Loot – Weapon
Rank: 2 Power: 1 Defense: 2
Ability:
Pay 1 gold - Unzap this.
Set: Season 1 Core Number: 172 Rarity: C - Common
Thief Monster – Beastie
Gold Cost: 3 Power: 3 Life: 2
Ability:
You may squish a target Loot that you control. If you do, this gains 2 power for this fight.
Set: Season 1 Core Number: 187 Rarity: R - Rare
Thief Loot – Trinket
Rank: 1
Ability:
Zap your Hero card - Take 1 gold.
Set: Season 1 Core Number: 168 Rarity: V - Very Rare
Thief Ally
Gold Cost: 1 Life: 5
Ability:
You cannot commit this to a fight unless you pay 1 gold.
Set: Season 1 Core Number: 162 Rarity: C - Common
Thief Loot – Weapon
Rank: 3 Power: 2 Defense: 2
Ability:
Zap, Pay 1 gold - Unzap target Weapon.
Set: Season 1 Core Number: 175 Rarity: U - Uncommon
Thief Loot – Weapon
Rank: 2 Power: 1 Defense: 1
Ability:
When you are caught cheating, Collect 1 (Take 1 token from the stockpile and place it on this card). This gains 1 power for each token on it. When this damages a Monster, return all tokens on this to the stockpile.
Set: Season 1 Core Number: 173 Rarity: C - Common
Thief Monster – Demon
Gold Cost: 6 Power: 6 Life: 6
Ability:
Sketchy (This ability is active only if you have been caught cheating this turn.) - When this deals damage in a fight, each Hero must Spill 6 (move 6 cards from the top of the deck to the discard pile).
Set: Season 1 Core Number: 188 Rarity: R - Rare
Thief Mischief – Treachery
Gold Cost: 2
Ability:
Deal 1 damage to all Allies in play. Target opponent takes 1 damage for each Ally squished in this way.
Set: Season 1 Core Number: 185 Rarity: C - Common
Thief Hero
Life: 20
Ability:
Zap - Draw 1 card. Then move 1 card from your hand to the bottom of your deck.
Set: Season 1 Core Number: 163 Rarity: H - Hero
Thief Hero
Life: 20
Ability:
Zap - Draw 1 card. Then move 1 card from your hand to the bottom of your deck.
Set: Season 1 Core Number: 164 Rarity: R - Rare
Thief Hero
Life: 20
Ability:
Zap - Draw 2 cards. Then move 1 card from your hand to the bottom of your deck.
Set: Season 1 Core Number: 309 Rarity: H - Hero
Thief Hero
Life: 20
Ability:
Zap - Draw 1 card. Then move 1 card from your hand to the bottom of your deck.
Set: Season 1 Core Number: PROMO Rarity: P - Promo
Thief Monster – Undead
Gold Cost: 3 Power: 3 Life: 3
Ability:
Survivor (This ability triggers when this survives the fight.) - Deal 1 damage to target Ally.
Set: Season 1 Core Number: 190 Rarity: C - Common
Thief Monster – Undead
Gold Cost: 3 Power: 3 Life: 3
Ability:
Survivor (This ability triggers when this survives the fight.) - Deal 1 damage to target Ally.
Set: Season 1 Core Number: 191 Rarity: X - Special
Thief Location
Ability:
During each Hero's reckoning step, that Hero rolls the die.
1: All Heroes Spill 1 (Move 1 card from the top of the deck to the discard pile).
2–5: All Heroes take 1 gold.
6: All Heroes draw 1 card.
Set: Season 1 Core Number: 165 Rarity: C - Common
Thief Location
Ability:
This comes into play zapped.
If a Hero has been caught cheating this turn, their hired Monsters gain 1 power until cooldown.
Set: Season 1 Core Number: 167 Rarity: V - Very Rare
Thief Monster
Gold Cost: 2 Power: 2 Life: 2
Ability:
Sketchy (This ability is active only if you have been caught cheating this turn.) - While this is in your stash, you may squish this to deal 3 damage to target Hero or Monster.
Set: Season 1 Core Number: 194 Rarity: C - Common
Thief Loot – Weapon
Rank: 2 Power: 0 Defense: 2
Ability:
When you commit this to a fight, roll the die.
1: The die roll has no effect.
2–5: This gains 2 power until the end of the fight.
6: This gains 4 power until the end of the fight.
Set: Season 1 Core Number: 174 Rarity: R - Rare
Thief Loot – Trinket
Rank: 1
Ability:
If you roll a 5 or 6 when an ability has you roll the die, this deals 1 damage to all Heroes and then you heal 2.
Set: Season 1 Core Number: 169 Rarity: V - Very Rare
Thief Location
Ability:
This comes into play zapped.
When a Hero is caught cheating, that Hero targets a stashed Monster. This deals 1 damage to that Monster.
Set: Season 1 Core Number: 166 Rarity: U - Uncommon
Thief Monster
Gold Cost: 2 Power: 1 Life: 1
Ability:
Survivor (This ability triggers when this survives the fight.) - Steal 1 gold from the defender.
Set: Season 1 Core Number: 192 Rarity: C - Common
Thief – Weapon
Rank: 2 Power: 1 Defense: 1
Ability:
Smack (Zap this during your turn to deal 1 damage to target Hero or target stashed Monster.)
Set: Season 1 Core Number: 171 Rarity: C - Common
Thief Mischief – Interrupt
Gold Cost: 3
Ability:
Prevent up to 3 damage to you. For each damage prevented this way, deal 1 damage to any target.
Set: Season 1 Core Number: 179 Rarity: C - Common
Thief Mischief – Interrupt
Gold Cost: 3
Ability:
Prevent up to 3 damage to you. For each damage prevented this way, deal 1 damage to any target.
Set: Season 1 Core Number: 180 Rarity: X - Special
Thief Ally
Gold Cost: 1 Life: 2
Ability:
When this is squished, target opponent discards 1 card.
Stealthy (This cannot be targeted while it is in play.)
Set: Season 1 Core Number: 160 Rarity: U - Uncommon
Thief Loot – Trinket
Rank: 2
Ability:
Zap, Pay 1 gold - Look at the top card of target opponent’s deck and either move it to their discard pile or return it to the top of their deck.
Set: Season 1 Core Number: 170 Rarity: R - Rare
Thief Ally
Gold Cost: 2 Life: 4
Ability:
When you commit this to a fight, roll the die.
1–3: The die roll has no effect.
4–6: Unzap this (it is still committed to the fight).
Set: Season 1 Core Number: 161 Rarity: U - Uncommon
Thief Monster
Gold Cost: 2 Power: 2 Life: 1
Ability:
Pay 1 gold - Regenerate (Stash this instead of moving it to the discard pile. This is an interrupt.)
Stealthy (This cannot be targeted while it is in play.)
Set: Season 1 Core Number: 195 Rarity: X - Special
Thief Monster – Elemental
Gold Cost: 3 Power: 0 Life: 4
Ability:
If the defender committed a Weapon, this gains 5 power for this fight.
Set: Season 1 Core Number: 189 Rarity: U - Uncommon
Thief Mischief – Treachery
Gold Cost: 2
Ability:
Squish target card stuck to your Hero card or to your Loot. Then target opponent takes 1 damage.
Set: Season 1 Core Number: 182 Rarity: U - Uncommon
Thief Mischief – Curse
Gold Cost: 3
Ability:
Deal 1 damage to target opponent and stick this to their Hero card.
Bleeding 1 (This deals 1 damage to that Hero during their reckoning step.)
Set: Season 1 Core Number: 176 Rarity: C - Common
Thief Mischief – Curse
Gold Cost: 3
Ability:
Deal 1 damage to target opponent and stick this to their Hero card.
Bleeding 1 (This deals 1 damage to that Hero during their reckoning step.)
Set: Season 1 Core Number: 177 Rarity: X - Special
Thief Mischief – Interrupt
Gold Cost: 1
Ability:
Play this when the defender runs away.
Deal 2 damage to the defender.
Set: Season 1 Core Number: 178 Rarity: C - Common
Thief Mischief – Treachery
Gold Cost: 1
Ability:
Look through your deck and choose a Trinket card. Reveal it, move it to your hand, then shuffle your deck.
Set: Season 1 Core Number: 183 Rarity: U - Uncommon
Thief Monster
Gold Cost: 1 Power: 2 Life: 1
Ability:
Sketchy (This ability is active only if you have been caught cheating this turn.) - Each bleeding Hero takes 1 damage.
Set: Season 1 Core Number: 193 Rarity: C - Common
Thief Mischief – Treachery
Gold Cost: 1
Ability:
Target Hero discards 1 card at random.
Set: Season 1 Core Number: 181 Rarity: C - Common
Thief Mischief – Treachery
Gold Cost: 3
Ability:
Zap target Weapon in an opponent's hoard. Deal damage equal to that Weapon's power to target Monster.
Set: Season 1 Core Number: 186 Rarity: R - Rare