This search tool will allow you to search the database of cards for the Munchkin Collectible Card Game.  You must select at least one card Set for your search.  You may select multiple checkboxes in each section.  You can search card Names, Abilities, Subtypes, Artists, and Colorists by typing in the word or name you want to search in the Keywords field.  When you have set all the selections you want, click on the Search button.

Card results will appear below the search form, and will be show up to 50 cards per page.  You may click on the card image or card name to view more details about the card.

If you want to make sure your Munchkin Collectible Card Game set is complete, print out these checklists and check 'em off as you find them!

 Core 1 Card Checklist – Desolation of Blarg Checklist – Fashion Furious Checklist – Grave Danger Checklist

Rarity
Faction
Set (required)
Type

Amscray
Thief    MischiefTreachery
Gold Cost: 2   
Ability:

Play when checking for cheating.

Reduce the power of target Monster to 0 for this fight.


Set: Season 1 Core   Number: 184    Rarity: C - Common
Automatic Machinebow
Thief    LootWeapon
Rank: 2    Power: 1    Defense: 2   
Ability:

Pay 1 gold - Unzap this.


Set: Season 1 Core   Number: 172    Rarity: C - Common
Bling Beastie
Thief    MonsterBeastie
Gold Cost: 3    Power: 3    Life: 2
Ability:

You may squish a target Loot that you control. If you do, this gains 2 power for this fight.


Set: Season 1 Core   Number: 187    Rarity: R - Rare
Charm of Cheating
Thief    LootTrinket
Rank: 1   
Ability:

Zap your Hero card - Take 1 gold.


Set: Season 1 Core   Number: 168    Rarity: V - Very Rare
Chunky Flunky
Thief    Ally
Gold Cost: 1    Life: 5
Ability:

You cannot commit this to a fight unless you pay 1 gold.


Set: Season 1 Core   Number: 162    Rarity: C - Common
Cutlass of Cloning
Thief    LootWeapon
Rank: 3    Power: 2    Defense: 2   
Ability:

Zap, Pay 1 gold - Unzap target Weapon.


Set: Season 1 Core   Number: 175    Rarity: U - Uncommon
Dagger of Treachery
Thief    LootWeapon
Rank: 2    Power: 1    Defense: 1   
Ability:

When you are caught cheating, Collect 1 (Take 1 token from the stockpile and place it on this card). This gains 1 power for each token on it. When this damages a Monster, return all tokens on this to the stockpile.


Set: Season 1 Core   Number: 173    Rarity: C - Common
Deckogorgon
Thief    MonsterDemon
Gold Cost: 6    Power: 6    Life: 6
Ability:

Sketchy (This ability is active only if you have been caught cheating this turn.) - When this deals damage in a fight, each Hero must Spill 6 (move 6 cards from the top of the deck to the discard pile).


Set: Season 1 Core   Number: 188    Rarity: R - Rare
Dogpile
Thief    MischiefTreachery
Gold Cost: 2   
Ability:

Deal 1 damage to all Allies in play. Target opponent takes 1 damage for each Ally squished in this way.


Set: Season 1 Core   Number: 185    Rarity: C - Common
Elf Thief Card
Elf Thief
Thief    Hero
Life: 20
Ability:

Zap - Draw 1 card. Then move 1 card from your hand to the bottom of your deck.


Set: Season 1 Core   Number: 163    Rarity: H - Hero
Elf Thief (Alt 1)
Thief    Hero
Life: 20
Ability:

Zap - Draw 1 card. Then move 1 card from your hand to the bottom of your deck.


Set: Season 1 Core   Number: 164    Rarity: R - Rare
Elf Thief (Alt 2)
Thief    Hero
Life: 20
Ability:

Zap - Draw 2 cards. Then move 1 card from your hand to the bottom of your deck.


Set: Season 1 Core   Number: 309    Rarity: H - Hero
Elf Thief (Oversized)
Thief    Hero
Life: 20
Ability:

Zap - Draw 1 card. Then move 1 card from your hand to the bottom of your deck.


Set: Season 1 Core   Number: PROMO    Rarity: P - Promo
Ex-ecutioner
Thief    MonsterUndead
Gold Cost: 3    Power: 3    Life: 3
Ability:

Survivor (This ability triggers when this survives the fight.) - Deal 1 damage to target Ally.


Set: Season 1 Core   Number: 190    Rarity: C - Common
Ex-ecutioner (Alt 1)
Thief    MonsterUndead
Gold Cost: 3    Power: 3    Life: 3
Ability:

Survivor (This ability triggers when this survives the fight.) - Deal 1 damage to target Ally.


Set: Season 1 Core   Number: 191    Rarity: X - Special
Honest Al's Casino
Thief    Location

Ability:

During each Hero's reckoning step, that Hero rolls the die.

1: All Heroes Spill 1 (Move 1 card from the top of the deck to the discard pile).
2–5: All Heroes take 1 gold.
6: All Heroes draw 1 card.


Set: Season 1 Core   Number: 165    Rarity: C - Common
Hurtnasium
Thief    Location

Ability:

This comes into play zapped.

If a Hero has been caught cheating this turn, their hired Monsters gain 1 power until cooldown.


Set: Season 1 Core   Number: 167    Rarity: V - Very Rare
Legbreaker Joe
Thief    Monster
Gold Cost: 2    Power: 2    Life: 2
Ability:

Sketchy (This ability is active only if you have been caught cheating this turn.) - While this is in your stash, you may squish this to deal 3 damage to target Hero or Monster.


Set: Season 1 Core   Number: 194    Rarity: C - Common
Long Shot
Thief    LootWeapon
Rank: 2    Power: 0    Defense: 2   
Ability:

When you commit this to a fight, roll the die.

1: The die roll has no effect.
2–5: This gains 2 power until the end of the fight.
6: This gains 4 power until the end of the fight.


Set: Season 1 Core   Number: 174    Rarity: R - Rare
Lucky Giant's Toe
Thief    LootTrinket
Rank: 1   
Ability:

If you roll a 5 or 6 when an ability has you roll the die, this deals 1 damage to all Heroes and then you heal 2.


Set: Season 1 Core   Number: 169    Rarity: V - Very Rare
Mark Market
Thief    Location

Ability:

This comes into play zapped.

When a Hero is caught cheating, that Hero targets a stashed Monster. This deals 1 damage to that Monster.


Set: Season 1 Core   Number: 166    Rarity: U - Uncommon
Mugsy
Thief    Monster
Gold Cost: 2    Power: 1    Life: 1
Ability:

Survivor (This ability triggers when this survives the fight.) - Steal 1 gold from the defender.


Set: Season 1 Core   Number: 192    Rarity: C - Common
Mugsy's Sap
Thief    – Weapon
Rank: 2    Power: 1    Defense: 1   
Ability:

Smack (Zap this during your turn to deal 1 damage to target Hero or target stashed Monster.)


Set: Season 1 Core   Number: 171    Rarity: C - Common
Nope!
Thief    MischiefInterrupt
Gold Cost: 3   
Ability:

Prevent up to 3 damage to you. For each damage prevented this way, deal 1 damage to any target.


Set: Season 1 Core   Number: 179    Rarity: C - Common
Nope! (Alt 1)
Thief    MischiefInterrupt
Gold Cost: 3   
Ability:

Prevent up to 3 damage to you. For each damage prevented this way, deal 1 damage to any target.


Set: Season 1 Core   Number: 180    Rarity: X - Special
Pilfergeist
Thief    Ally
Gold Cost: 1    Life: 2
Ability:

When this is squished, target opponent discards 1 card.

Stealthy (This cannot be targeted while it is in play.)


Set: Season 1 Core   Number: 160    Rarity: U - Uncommon
Platinum Lockpicks
Thief    LootTrinket
Rank: 2   
Ability:

Zap, Pay 1 gold - Look at the top card of target opponent’s deck and either move it to their discard pile or return it to the top of their deck.


Set: Season 1 Core   Number: 170    Rarity: R - Rare
Repeat Offender
Thief    Ally
Gold Cost: 2    Life: 4
Ability:

When you commit this to a fight, roll the die.

1–3: The die roll has no effect.
4–6: Unzap this (it is still committed to the fight).


Set: Season 1 Core   Number: 161    Rarity: U - Uncommon
Rules Lawyer
Thief    Monster
Gold Cost: 2    Power: 2    Life: 1
Ability:

Pay 1 gold - Regenerate (Stash this instead of moving it to the discard pile. This is an interrupt.)

Stealthy (This cannot be targeted while it is in play.)


Set: Season 1 Core   Number: 195    Rarity: X - Special
Salt Elemental
Thief    MonsterElemental
Gold Cost: 3    Power: 0    Life: 4
Ability:

If the defender committed a Weapon, this gains 5 power for this fight.


Set: Season 1 Core   Number: 189    Rarity: U - Uncommon
Silent But Deadly
Thief    MischiefTreachery
Gold Cost: 2   
Ability:

Squish target card stuck to your Hero card or to your Loot. Then target opponent takes 1 damage.


Set: Season 1 Core   Number: 182    Rarity: U - Uncommon
Skewer
Thief    MischiefCurse
Gold Cost: 3   
Ability:

Deal 1 damage to target opponent and stick this to their Hero card.

Bleeding 1 (This deals 1 damage to that Hero during their reckoning step.)


Set: Season 1 Core   Number: 176    Rarity: C - Common
Skewer (Alt 1)
Thief    MischiefCurse
Gold Cost: 3   
Ability:

Deal 1 damage to target opponent and stick this to their Hero card.

Bleeding 1 (This deals 1 damage to that Hero during their reckoning step.)


Set: Season 1 Core   Number: 177    Rarity: X - Special
Stabbity Stab!
Thief    MischiefInterrupt
Gold Cost: 1   
Ability:

Play this when the defender runs away.

Deal 2 damage to the defender.


Set: Season 1 Core   Number: 178    Rarity: C - Common
Up My Sleeve...
Thief    MischiefTreachery
Gold Cost: 1   
Ability:

Look through your deck and choose a Trinket card. Reveal it, move it to your hand, then shuffle your deck.


Set: Season 1 Core   Number: 183    Rarity: U - Uncommon
Vampire Cat
Thief    Monster
Gold Cost: 1    Power: 2    Life: 1
Ability:

Sketchy (This ability is active only if you have been caught cheating this turn.) - Each bleeding Hero takes 1 damage.


Set: Season 1 Core   Number: 193    Rarity: C - Common
Whacked!
Thief    MischiefTreachery
Gold Cost: 1   
Ability:

Target Hero discards 1 card at random.


Set: Season 1 Core   Number: 181    Rarity: C - Common
Yoink!
Thief    MischiefTreachery
Gold Cost: 3   
Ability:

Zap target Weapon in an opponent's hoard. Deal damage equal to that Weapon's power to target Monster.


Set: Season 1 Core   Number: 186    Rarity: R - Rare
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