This search tool will allow you to search the database of cards for the Munchkin Collectible Card Game. You must select at least one card Set for your search. You may select multiple checkboxes in each section. You can search card Names, Abilities, Subtypes, Artists, and Colorists by typing in the word or name you want to search in the Keywords field. When you have set all the selections you want, click on the Search button.
Card results will appear below the search form, and will be show up to 50 cards per page. You may click on the card image or card name to view more details about the card.
If you want to make sure your Munchkin Collectible Card Game set is complete, print out these checklists and check 'em off as you find them!
Core 1 Card Checklist – Desolation of Blarg Checklist – Fashion Furious Checklist – Grave Danger Checklist
Ranger Monster – Beastie
Gold Cost: 2 Power: 0 Life: 1
Ability:
This gains 1 power for each Monster in your stash.
Set: Season 1 Core Number: 294 Rarity: C - Common
Ranger Loot – Armor
Rank: 4
Ability:
When a Monster deals damage to you, prevent 1 of that damage.
Set: Season 1 Core Number: 278 Rarity: U - Uncommon
Ranger Ally
Gold Cost: 1 Life: 1
Ability:
Monstrous 1 (When this is committed to a fight, it is a 1 gold, 1 power, 1 life Monster card. Its card type changes to "Monster" and it has no other ability.)
Set: Season 1 Core Number: 268 Rarity: C - Common
Ranger Ally
Gold Cost: 1 Life: 1
Ability:
Monstrous 1 (When this is committed to a fight, it is a 1 gold, 1 power, 1 life Monster card. Its card type changes to "Monster" and it has no other ability.)
Set: Season 1 Core Number: 271 Rarity: X - Special
Ranger Loot – Armor
Rank: 1
Ability:
Zap - Prevent up to 3 damage to your Hero and then squish this. This is an interrupt.
Set: Season 1 Core Number: 277 Rarity: C - Common
Ranger Loot – Weapon
Rank: 2 Power: 1 Defense: 1
Ability:
Zap - Deal 1 damage to target stashed Monster.
Set: Season 1 Core Number: 282 Rarity: U - Uncommon
Ranger Loot – Weapon
Rank: 2 Power: 2 Defense: 2
Ability:
Monstrous 2 (When this is committed to a fight, it is a 2 gold, 2 power, 2 life Monster card. Its card type changes to "Monster" and it has no other ability.)
Set: Season 1 Core Number: 281 Rarity: C - Common
Ranger Monster – Beastie
Gold Cost: 1 Power: 1 Life: 1
Ability:
When an opponent squishes this, that opponent Spills 2 (move 2 cards from the top of the deck to the discard pile).
Set: Season 1 Core Number: 295 Rarity: U - Uncommon
Ranger Loot – Weapon
Rank: 4 Power: 3 Defense: 3
Ability:
When this deals damage in a fight, you may discard a Monster card. If you do, deal 3 damage to target Monster. This is an interrupt.
Set: Season 1 Core Number: 284 Rarity: R - Rare
Ranger Loot – Weapon
Rank: 1 Power: 1 Defense: 0
Ability:
Zap - Target hired Monster gains 1 power for this fight.
Set: Season 1 Core Number: 280 Rarity: C - Common
Ranger Location
Ability:
This comes into play zapped.
All Monsters gain Survivor (This ability triggers when this survives the fight.) - Deal 1 damage to target Hero or Monster.
Set: Season 1 Core Number: 275 Rarity: U - Uncommon
Ranger Mischief – Treachery
Gold Cost: 2
Ability:
Squish target Loot.
Set: Season 1 Core Number: 291 Rarity: C - Common
Ranger Loot – Trinket
Rank: 0
Ability:
Use when one of your Monsters is squished.
Zap your Hero card - Move that Monster to your hand instead of the discard pile. This is an interrupt.
Set: Season 1 Core Number: 279 Rarity: V - Very Rare
Ranger Mischief – Interrupt
Gold Cost: 2
Ability:
Prevent all damage dealt by target hired Monster for this fight.
Set: Season 1 Core Number: 286 Rarity: C - Common
Ranger Mischief – Interrupt
Gold Cost: 2
Ability:
Prevent all damage dealt by target hired Monster for this fight.
Set: Season 1 Core Number: 287 Rarity: X - Special
Ranger Monster
Gold Cost: 5 Power: X Life: 3
Ability:
X equals the number of cards in your discard pile.
Set: Season 1 Core Number: 303 Rarity: V - Very Rare
Ranger Location
Ability:
If a Hero has exactly 2 cards in their hand during their reckoning step, that Hero draws 2 cards.
Set: Season 1 Core Number: 276 Rarity: R - Rare
Ranger Monster – Beastie
Gold Cost: 4 Power: 5 Life: 3
Ability:
Squish target Loot controlled by the defender that was not committed to this fight.
Set: Season 1 Core Number: 298 Rarity: C - Common
Ranger Hero
Life: 20
Ability:
Use when one of your Monsters is squished.
Zap - Regenerate that Monster (stash it instead of moving it to the discard pile). This is an interrupt.
Set: Season 1 Core Number: 272 Rarity: H - Hero
Ranger Hero
Life: 20
Ability:
Use when one of your Monsters is squished.
Zap - Regenerate that Monster (stash it instead of moving it to the discard pile). This is an interrupt.
Set: Season 1 Core Number: 273 Rarity: R - Rare
Ranger Hero
Life: 20
Ability:
Use when one of your Monsters is squished.
Zap - Regenerate that Monster (stash it instead of moving it to the discard pile). This is an interrupt.
Set: Season 1 Core Number: 308 Rarity: H - Hero
Ranger Hero
Life: 20
Ability:
Use when one of your Monsters is squished.
Zap - Regenerate that Monster (stash it instead of moving it to the discard pile).
This is an interrupt.
Set: Season 1 Core Number: PROMO Rarity: P - Promo
Ranger Monster – Beastie
Gold Cost: 5 Power: 4 Life: 6
Ability:
Set: Season 1 Core Number: 299 Rarity: C - Common
Ranger Monster – Beastie
Gold Cost: 5 Power: 3 Life: 3
Ability:
Survivor (This ability triggers when this survives the fight.) - Squish target Monster in defender's stash.
Set: Season 1 Core Number: 300 Rarity: R - Rare
Ranger Mischief – Treachery
Gold Cost: 1
Ability:
Unzap your Hero card.
Recycle 1 (You may draw 1 card. If you do, move 1 card from your hand to the bottom of your deck.)
Set: Season 1 Core Number: 288 Rarity: C - Common
Ranger Mischief – Treachery
Gold Cost: 3
Ability:
Deal 3 damage to target Hero.
Monstrous 3 (When this is committed to a fight, it is a 3 gold, 3 power, 3 life Monster card. It changes to card type "Monster" and has no other ability.)
Set: Season 1 Core Number: 293 Rarity: R - Rare
Ranger Monster – Dragon
Gold Cost: 3 Power: 5 Life: 4
Ability:
The attacker takes 2 damage when this is hired.
Set: Season 1 Core Number: 301 Rarity: X - Special
Ranger Mischief – Treachery
Gold Cost: 1
Ability:
Target hired Beastie gains 1 power and 1 life for this fight.
Set: Season 1 Core Number: 289 Rarity: C - Common
Ranger Ally
Gold Cost: 1 Life: 2
Ability:
Zap, Squish 1 Loot that you control - Take 2 gold.
Set: Season 1 Core Number: 270 Rarity: R - Rare
Ranger Loot – Weapon
Rank: 3 Power: 3 Defense: 2
Ability:
When this deals damage to a Monster in a fight, Recycle 1 (You may draw 1 card. If you do, move 1 card from your hand to the bottom of your deck).
Set: Season 1 Core Number: 283 Rarity: C - Common
Ranger Monster – Dragon
Gold Cost: 4 Power: 4 Life: 4
Ability:
When this deals damage to a Hero in a fight, Recycle 1 (You may draw 1 card. If you do, move 1 card from your hand to the bottom of your deck).
Set: Season 1 Core Number: 302 Rarity: C - Common
Ranger Monster – Beastie
Gold Cost: 2 Power: 1 Life: 2
Ability:
Flaunt (Reveal this card from your hand to use this ability.) - Target hired Monster named Moose gains 3 power for this fight. Discard this.
Set: Season 1 Core Number: 296 Rarity: C - Common
Ranger Monster – Beastie
Gold Cost: 2 Power: 1 Life: 2
Ability:
Flaunt (Reveal this card from your hand to use this ability.) - Target hired Monster named Moose gains 3 power for this fight. Discard this.
Set: Season 1 Core Number: 297 Rarity: X - Special
Ranger Ally
Gold Cost: 1 Life: 2
Ability:
When this is squished, remove it from the game. Then choose 1 card from your discard pile and stash that card.
Set: Season 1 Core Number: 269 Rarity: U - Uncommon
Ranger Mischief – Treachery
Gold Cost: 3
Ability:
Deal 2 damage to each Monster in target opponent's stash.
Set: Season 1 Core Number: 292 Rarity: U - Uncommon
Ranger Mischief – Treachery
Gold Cost: 1
Ability:
Look through your deck and choose a Monster card. Reveal it, move it to your hand, then shuffle your deck.
Set: Season 1 Core Number: 290 Rarity: U - Uncommon
Ranger Mischief – Curse
Gold Cost: 1
Ability:
Stick this to target Location.
When that Location is squished, this deals 2 damage to its controller.
Set: Season 1 Core Number: 285 Rarity: V - Very Rare
Ranger Location
Ability:
This comes into play zapped.
When a Hero hires a Monster, that Hero may reveal another Monster card from their hand and stash that card. If they do, the hired Monster gains 1 power for this fight.
Set: Season 1 Core Number: 274 Rarity: C - Common