This search tool will allow you to search the database of cards for the Munchkin Collectible Card Game.  You must select at least one card Set for your search.  You may select multiple checkboxes in each section.  You can search card Names, Abilities, Subtypes, Artists, and Colorists by typing in the word or name you want to search in the Keywords field.  When you have set all the selections you want, click on the Search button.

Card results will appear below the search form, and will be show up to 50 cards per page.  You may click on the card image or card name to view more details about the card.

If you want to make sure your Munchkin Collectible Card Game set is complete, print out these checklists and check 'em off as you find them!

 Core 1 Card Checklist – Desolation of Blarg Checklist – Fashion Furious Checklist – Grave Danger Checklist

Rarity
Faction
Set (required)
Type

99 Bottles . . .
Bard    MischiefTreachery
Gold Cost: 1   
Ability:

Draw 1 card, then discard 1 card.

Encore (After this resolves, stash it instead of discarding it.)


Set: Season 1 Core   Number: 254    Rarity: C - Common
Backup Dancers
Bard    Ally
Gold Cost: 1    Life: 2
Ability:

Zap - Target hired Monster gains 2 power for this fight. Then squish this.


Set: Season 1 Core   Number: 232    Rarity: C - Common
Blue Suede Shoes
Bard    LootTrinket
Rank: 1   
Ability:

Zap, Pay 1 gold - Flip your Run Away marker.


Set: Season 1 Core   Number: 239    Rarity: U - Uncommon
Brass Kicker
Bard    LootWeapon
Rank: 3    Power: 2    Defense: 3   
Ability:

When this damages a Monster in a fight, the attacker must Spill 2 (move 2 cards from the top of the deck to the discard pile).


Set: Season 1 Core   Number: 245    Rarity: U - Uncommon
Can't Touch This
Bard    MischiefTreachery
Gold Cost: 2   
Ability:

Move 1 damage from your Hero to target stashed Monster.

Encore (After this resolves, stash it instead of discarding it.)


Set: Season 1 Core   Number: 258    Rarity: C - Common
Chopsticks
Bard    LootWeapon
Rank: 0    Power: 1    Defense: 1   
Ability:

When this is committed to a fight and the Monster is hired, roll the die.

1–3: Squish this.
4–6: The die roll has no effect.


Set: Season 1 Core   Number: 242    Rarity: C - Common
Chopsticks (Alt 1)
Bard    LootWeapon
Rank: 0    Power: 1    Defense: 1   
Ability:

When this is committed to a fight and the Monster is hired, roll the die.

1–3: Squish this.
4–6: The die roll has no effect.


Set: Season 1 Core   Number: 243    Rarity: X - Special
Cool Shades
Bard    LootTrinket
Rank: 2   
Ability:

Zap your Hero card - Choose 1 Mischief card in your discard pile and move that card to your hand.


Set: Season 1 Core   Number: 241    Rarity: V - Very Rare
DJ Tim
Bard    Ally
Gold Cost: 1    Life: 2
Ability:

Zap, Pay 1 gold - Deal 1 damage to target Hero.


Set: Season 1 Core   Number: 233    Rarity: U - Uncommon
Earworm
Bard    Monster
Gold Cost: 2    Power: 2    Life: 3
Ability:

Sing the name of this card aloud. If your opponent sings the name of this card back to you, you each draw 1 card.

If your opponent does not, you each Spill 1 (move 1 card from the top of the deck to the discard pile).


Set: Season 1 Core   Number: 266    Rarity: U - Uncommon
Elvish Impersonator
Bard    MischiefTreachery
Gold Cost: 3   
Ability:

Deal 3 damage to target Monster.

Monstrous 3 (When this is committed to a fight, it is a 3 gold, 3 power, 3 life Monster card. Its card type changes to "Monster" and it has no other ability.)


Set: Season 1 Core   Number: 246    Rarity: C - Common
Elvish Impersonator (Alt 1)
Bard    MischiefTreachery
Gold Cost: 3   
Ability:

Deal 3 damage to target Monster.

Monstrous 3 (When this is committed to a fight, it is a 3 gold, 3 power, 3 life Monster card. Its card type changes to "Monster" and it has no other ability.)


Set: Season 1 Core   Number: 247    Rarity: X - Special
Freebird
Bard    Monster
Gold Cost: 0    Power: 0    Life: 1
Ability:

When this is hired, all committed gold is moved to your purse.


Set: Season 1 Core   Number: 264    Rarity: C - Common
Grody Roadies
Bard    Monster
Gold Cost: 2    Power: 3    Life: 3
Ability:

Zap target unzapped Loot you control.


Set: Season 1 Core   Number: 265    Rarity: C - Common
Groupies
Bard    MonsterDemon
Gold Cost: 1    Power: 2    Life: 3
Ability:

Defender draws 1 card.


Set: Season 1 Core   Number: 263    Rarity: U - Uncommon
I Want it All
Bard    MischiefTreachery
Gold Cost: 2   
Ability:

Draw 2 cards.

Encore (After this resolves, stash it instead of discarding it.)


Set: Season 1 Core   Number: 259    Rarity: U - Uncommon
Irresistible Disco
Bard    MischiefTreachery
Gold Cost: 2   
Ability:

Zap or unzap target Loot or Ally.

Encore (After this resolves, stash it instead of discarding it.)


Set: Season 1 Core   Number: 255    Rarity: C - Common
Jam Session
Bard    MischiefCurse
Gold Cost: 1   
Ability:

Stick this to target Weapon in your opponent's hoard (that opponent now controls this card). When that Weapon is zapped, target opponent must draw 1 card.


Set: Season 1 Core   Number: 249    Rarity: C - Common
Master of Puppets
Bard    MischiefTreachery
Gold Cost: X   
Ability:

X equals the power of target Monster in opponent's stash.

That opponent must choose to either take X damage or squish that Monster.


Set: Season 1 Core   Number: 260    Rarity: V - Very Rare
Mosh Pit
Bard    MischiefTreachery
Gold Cost: 1   
Ability:

Take 2 damage. Then deal 1 damage to all Allies.


Set: Season 1 Core   Number: 236    Rarity: R - Rare
One Hit Wonder
Bard    MonsterBeastie
Gold Cost: 3    Power: 5    Life: 3
Ability:

Survivor (This ability triggers when this survives the fight.) - Squish this.


Set: Season 1 Core   Number: 262    Rarity: R - Rare
Orc Bard
Bard    Hero
Life: 20
Ability:

Use when a card is moved face-down to your stash.

Zap - Move that card to your hand. This is an interrupt.


Set: Season 1 Core   Number: 234    Rarity: H - Hero
Orc Bard (Alt 1)
Bard    Hero
Life: 20
Ability:

Use when a card is moved face-down to your stash.

Zap - Move that card to your hand. This is an interrupt.


Set: Season 1 Core   Number: 235    Rarity: R - Rare
Orc Bard (Alt 2)
Bard    Hero
Life: 20
Ability:

Use only when a card is moved face-down to your stash.

Zap - Move that card to your hand. This is an interrupt.


Set: Season 1 Core   Number: 310    Rarity: H - Hero
Orc Bard (Oversized)
Bard    Hero
Life: 20
Ability:

Use when a card is moved face down to your stash.

Zap - Move that card to your hand.
This is an interrupt.


Set: Season 1 Core   Number: PROMO    Rarity: P - Promo
Shrieking Fans
Bard    Monster
Gold Cost: 4    Power: 1    Life: 3
Ability:

For this fight, this gains 1 power for each face-down card in your stash.


Set: Season 1 Core   Number: 267    Rarity: C - Common
Stairway to Heaven
Bard    Location

Ability:

During each Hero's reckoning step, that Hero stashes the top card of their deck without looking at that card.


Set: Season 1 Core   Number: 238    Rarity: V - Very Rare
Starstruck
Bard    MischiefCurse
Gold Cost: 1   
Ability:

Stick this to target Ally. Ignore that Ally’s ability.


Set: Season 1 Core   Number: 248    Rarity: C - Common
The Danger Zone
Bard    Location

Ability:

This comes into play zapped.

When any Hero plays a Mischief card with a gold cost of 2 or more, that Hero takes 1 gold.


Set: Season 1 Core   Number: 257    Rarity: C - Common
The Final Countdown
Bard    MischiefCurse
Gold Cost: 3   
Ability:

Stick this to target Hero card. That Hero takes 1 damage each time they draw a card.


Set: Season 1 Core   Number: 252    Rarity: X - Special
The Howling Mimes
Bard    Location

Ability:

During each Hero's reckoning step, that Hero draws 1 card.


Set: Season 1 Core   Number: 237    Rarity: R - Rare
Trololol
Bard    MischiefInterrupt
Gold Cost: 2   
Ability:

Cancel target Mischief card.


Set: Season 1 Core   Number: 253    Rarity: C - Common
Trom-Boned
Bard    MischiefCurse
Gold Cost: 2   
Ability:

Stick this to target Hero card. That Hero takes 1 damage when their Hero card is zapped.


Set: Season 1 Core   Number: 250    Rarity: C - Common
Trom-Boned (Alt 1)
Bard    MischiefCurse
Gold Cost: 2   
Ability:

Stick this to target Hero card. That Hero takes 1 damage when their Hero card is zapped.


Set: Season 1 Core   Number: 251    Rarity: X - Special
Vuvuzela
Bard    LootWeapon
Rank: 3    Power: 2    Defense: 1   
Ability:

Each time you play a Mischief, Collect 1 (Take 1 token from the stockpile and place it on this card).

Zap, Move 2 tokens from this card to the stockpile - Deal 1 damage to any target.


Set: Season 1 Core   Number: 244    Rarity: C - Common
Whammy Bar
Bard    LootTrinket
Rank: 1   
Ability:

Use when you squish a hired Monster.

Zap - Look at the top 2 cards of your deck. Stash 1 and discard the other. This is an interrupt.


Set: Season 1 Core   Number: 240    Rarity: R - Rare
Yelling Goat!
Bard    MonsterBeastie
Gold Cost: 3    Power: 1    Life: 3
Ability:

Survivor (This ability triggers when this survives the fight.) - Zap target Loot controlled by the defender.


Set: Season 1 Core   Number: 261    Rarity: R - Rare
YOLO!
Bard    MischiefTreachery
Gold Cost: 1   
Ability:

Squish target hired Monster, then roll the die. You take damage equal to the amount shown on the die.


Set: Season 1 Core   Number: 256    Rarity: U - Uncommon
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