This search tool will allow you to search the database of cards for the Munchkin Collectible Card Game. You must select at least one card Set for your search. You may select multiple checkboxes in each section. You can search card Names, Abilities, Subtypes, Artists, and Colorists by typing in the word or name you want to search in the Keywords field. When you have set all the selections you want, click on the Search button.
Card results will appear below the search form, and will be show up to 50 cards per page. You may click on the card image or card name to view more details about the card.
If you want to make sure your Munchkin Collectible Card Game set is complete, print out these checklists and check 'em off as you find them!
Core 1 Card Checklist – Desolation of Blarg Checklist – Fashion Furious Checklist – Grave Danger Checklist
Bard Mischief – Treachery
Gold Cost: 1
Ability:
Draw 1 card, then discard 1 card.
Encore (After this resolves, stash it instead of discarding it.)
Set: Season 1 Core Number: 254 Rarity: C - Common
Bard Ally
Gold Cost: 1 Life: 2
Ability:
Zap - Target hired Monster gains 2 power for this fight. Then squish this.
Set: Season 1 Core Number: 232 Rarity: C - Common
Bard Loot – Trinket
Rank: 1
Ability:
Zap, Pay 1 gold - Flip your Run Away marker.
Set: Season 1 Core Number: 239 Rarity: U - Uncommon
Bard Loot – Weapon
Rank: 3 Power: 2 Defense: 3
Ability:
When this damages a Monster in a fight, the attacker must Spill 2 (move 2 cards from the top of the deck to the discard pile).
Set: Season 1 Core Number: 245 Rarity: U - Uncommon
Bard Mischief – Treachery
Gold Cost: 2
Ability:
Move 1 damage from your Hero to target stashed Monster.
Encore (After this resolves, stash it instead of discarding it.)
Set: Season 1 Core Number: 258 Rarity: C - Common
Bard Loot – Weapon
Rank: 0 Power: 1 Defense: 1
Ability:
When this is committed to a fight and the Monster is hired, roll the die.
1–3: Squish this.
4–6: The die roll has no effect.
Set: Season 1 Core Number: 242 Rarity: C - Common
Bard Loot – Weapon
Rank: 0 Power: 1 Defense: 1
Ability:
When this is committed to a fight and the Monster is hired, roll the die.
1–3: Squish this.
4–6: The die roll has no effect.
Set: Season 1 Core Number: 243 Rarity: X - Special
Bard Loot – Trinket
Rank: 2
Ability:
Zap your Hero card - Choose 1 Mischief card in your discard pile and move that card to your hand.
Set: Season 1 Core Number: 241 Rarity: V - Very Rare
Bard Ally
Gold Cost: 1 Life: 2
Ability:
Zap, Pay 1 gold - Deal 1 damage to target Hero.
Set: Season 1 Core Number: 233 Rarity: U - Uncommon
Bard Monster
Gold Cost: 2 Power: 2 Life: 3
Ability:
Sing the name of this card aloud. If your opponent sings the name of this card back to you, you each draw 1 card.
If your opponent does not, you each Spill 1 (move 1 card from the top of the deck to the discard pile).
Set: Season 1 Core Number: 266 Rarity: U - Uncommon
Bard Mischief – Treachery
Gold Cost: 3
Ability:
Deal 3 damage to target Monster.
Monstrous 3 (When this is committed to a fight, it is a 3 gold, 3 power, 3 life Monster card. Its card type changes to "Monster" and it has no other ability.)
Set: Season 1 Core Number: 246 Rarity: C - Common
Bard Mischief – Treachery
Gold Cost: 3
Ability:
Deal 3 damage to target Monster.
Monstrous 3 (When this is committed to a fight, it is a 3 gold, 3 power, 3 life Monster card. Its card type changes to "Monster" and it has no other ability.)
Set: Season 1 Core Number: 247 Rarity: X - Special
Bard Monster
Gold Cost: 0 Power: 0 Life: 1
Ability:
When this is hired, all committed gold is moved to your purse.
Set: Season 1 Core Number: 264 Rarity: C - Common
Bard Monster
Gold Cost: 2 Power: 3 Life: 3
Ability:
Zap target unzapped Loot you control.
Set: Season 1 Core Number: 265 Rarity: C - Common
Bard Monster – Demon
Gold Cost: 1 Power: 2 Life: 3
Ability:
Defender draws 1 card.
Set: Season 1 Core Number: 263 Rarity: U - Uncommon
Bard Mischief – Treachery
Gold Cost: 2
Ability:
Draw 2 cards.
Encore (After this resolves, stash it instead of discarding it.)
Set: Season 1 Core Number: 259 Rarity: U - Uncommon
Bard Mischief – Treachery
Gold Cost: 2
Ability:
Zap or unzap target Loot or Ally.
Encore (After this resolves, stash it instead of discarding it.)
Set: Season 1 Core Number: 255 Rarity: C - Common
Bard Mischief – Curse
Gold Cost: 1
Ability:
Stick this to target Weapon in your opponent's hoard (that opponent now controls this card). When that Weapon is zapped, target opponent must draw 1 card.
Set: Season 1 Core Number: 249 Rarity: C - Common
Bard Mischief – Treachery
Gold Cost: X
Ability:
X equals the power of target Monster in opponent's stash.
That opponent must choose to either take X damage or squish that Monster.
Set: Season 1 Core Number: 260 Rarity: V - Very Rare
Bard Mischief – Treachery
Gold Cost: 1
Ability:
Take 2 damage. Then deal 1 damage to all Allies.
Set: Season 1 Core Number: 236 Rarity: R - Rare
Bard Monster – Beastie
Gold Cost: 3 Power: 5 Life: 3
Ability:
Survivor (This ability triggers when this survives the fight.) - Squish this.
Set: Season 1 Core Number: 262 Rarity: R - Rare
Bard Hero
Life: 20
Ability:
Use when a card is moved face-down to your stash.
Zap - Move that card to your hand. This is an interrupt.
Set: Season 1 Core Number: 234 Rarity: H - Hero
Bard Hero
Life: 20
Ability:
Use when a card is moved face-down to your stash.
Zap - Move that card to your hand. This is an interrupt.
Set: Season 1 Core Number: 235 Rarity: R - Rare
Bard Hero
Life: 20
Ability:
Use only when a card is moved face-down to your stash.
Zap - Move that card to your hand. This is an interrupt.
Set: Season 1 Core Number: 310 Rarity: H - Hero
Bard Hero
Life: 20
Ability:
Use when a card is moved face down to your stash.
Zap - Move that card to your hand.
This is an interrupt.
Set: Season 1 Core Number: PROMO Rarity: P - Promo
Bard Monster
Gold Cost: 4 Power: 1 Life: 3
Ability:
For this fight, this gains 1 power for each face-down card in your stash.
Set: Season 1 Core Number: 267 Rarity: C - Common
Bard Location
Ability:
During each Hero's reckoning step, that Hero stashes the top card of their deck without looking at that card.
Set: Season 1 Core Number: 238 Rarity: V - Very Rare
Bard Mischief – Curse
Gold Cost: 1
Ability:
Stick this to target Ally. Ignore that Ally’s ability.
Set: Season 1 Core Number: 248 Rarity: C - Common
Bard Location
Ability:
This comes into play zapped.
When any Hero plays a Mischief card with a gold cost of 2 or more, that Hero takes 1 gold.
Set: Season 1 Core Number: 257 Rarity: C - Common
Bard Mischief – Curse
Gold Cost: 3
Ability:
Stick this to target Hero card. That Hero takes 1 damage each time they draw a card.
Set: Season 1 Core Number: 252 Rarity: X - Special
Bard Location
Ability:
During each Hero's reckoning step, that Hero draws 1 card.
Set: Season 1 Core Number: 237 Rarity: R - Rare
Bard Mischief – Interrupt
Gold Cost: 2
Ability:
Cancel target Mischief card.
Set: Season 1 Core Number: 253 Rarity: C - Common
Bard Mischief – Curse
Gold Cost: 2
Ability:
Stick this to target Hero card. That Hero takes 1 damage when their Hero card is zapped.
Set: Season 1 Core Number: 250 Rarity: C - Common
Bard Mischief – Curse
Gold Cost: 2
Ability:
Stick this to target Hero card. That Hero takes 1 damage when their Hero card is zapped.
Set: Season 1 Core Number: 251 Rarity: X - Special
Bard Loot – Weapon
Rank: 3 Power: 2 Defense: 1
Ability:
Each time you play a Mischief, Collect 1 (Take 1 token from the stockpile and place it on this card).
Zap, Move 2 tokens from this card to the stockpile - Deal 1 damage to any target.
Set: Season 1 Core Number: 244 Rarity: C - Common
Bard Loot – Trinket
Rank: 1
Ability:
Use when you squish a hired Monster.
Zap - Look at the top 2 cards of your deck. Stash 1 and discard the other. This is an interrupt.
Set: Season 1 Core Number: 240 Rarity: R - Rare
Bard Monster – Beastie
Gold Cost: 3 Power: 1 Life: 3
Ability:
Survivor (This ability triggers when this survives the fight.) - Zap target Loot controlled by the defender.
Set: Season 1 Core Number: 261 Rarity: R - Rare
Bard Mischief – Treachery
Gold Cost: 1
Ability:
Squish target hired Monster, then roll the die. You take damage equal to the amount shown on the die.
Set: Season 1 Core Number: 256 Rarity: U - Uncommon